![]() I feel the item forging system is kinda cool in allowing me to make some choices on what i want to do with my items without being a giant black box gambling simulator that poe is.Īlso aint nothing wrong with grim dawn but games ends. The classes + masteries gives decent variety, and i feel like i can get started with builds in a reasonable amount of time, eg if i want to use a skill in the game you get it and can use it pretty quickly, the exception being the super last skill of a mastery tree ofc but thats a choice, as opposed to path of exile where i feel alot of builds are very dependent on high level uniques or even higher level skills where you are forced to "play something else" until you get to it. ![]() This makes it the fastest-selling game developed by Blizzard.For me what keeps me coming back is all the potential for builds since every skill seems to have been made with a purpose. According to Sensor Tower, other mobile games in the top 5 are Fire Emblem Heroes (10 weeks), Fortnite (12 weeks), and Final Fantasy XV: A New Empire (22 weeks).Įarlier this month, Blizzard also released Diablo IV, the new main installment in the series, which brought in over $666 million in sales globally in its first five days. Last year, Diablo Immortal surpassed $100 million in player spending in just eight weeks since launch, second only to Pokémon GO (two weeks). According to data.ai, it is also the third highest-grossing mobile MMORPG globally and the 24th largest mobile game in terms of worldwide revenue since its release.However, this year the share of US player spending surpassed the one in China at 33% vs. China accounts for 37% of Diablo Immortal’s lifetime revenue, followed by the US (24%).
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